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ClassicController

My take on the classic controller modeled after Nintendo's Classic Controller from back to the 1980'ish. I used Maya LT for the modelling, animation and UV/Unwrap part. Substance painter for texturing and then both Substance Stager and Blender's Cycles for some renders.

I tried out Stager and Blender for rendering to see how this workflow would work and I am pretty happy with the result that I got so fast.

Baked animations from Maya, exported FBX to Blender and rendered with Cycles.

Rendered in Stager and added depth blur in Photoshop.

Rendered in Stager and added depth blur in Photoshop.

Rendered in Stager (found some color inspiration from the web). Added Depth blur in Photoshop.

Rendered in Stager (found some color inspiration from the web). Added Depth blur in Photoshop.

You can download this model free on Sketchfab.

Added some quick driven keys controls for the bottons for fun. Model itself is 10291 poly & 20492 tri when not smoothed.