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Gaming Chair Black

1 of many important assets I have modelled for my animation project. It was suppose to be a fast model of a chair, but I started to like it alot and gave it some more love and details than needed.

I used my own gaming chair as reference, taking alot of pictures of the details and looking at it myself.

I went overboard with the amount of controls I made for it in Maya. I had a lot of fun making sure this chair was able to lift & rotate the different parts and made an Aim-Constraint control for the wheels to aim at that works well, but really is not needed for my animation.

In Substance Designer I created own "Fake-Leather" look material for the seat material and a Hard Plastic Gritty surface material (the arms and foot for the wheel). The rest was painters own standard materials.

Rendered in Substance Stager

Rendered in Substance Stager

You can download the hi-poly model in FBX from sketchfab.

Very quick-pasted movie of my around 4-5 days of work, working around 2-5 hours on the chair.

Quick made plastic surface material that ive imported in Substance Painter

Quick made plastic surface material that ive imported in Substance Painter

Quick made fake-leather look for the seats of the chair made in Substance Designer

Quick made fake-leather look for the seats of the chair made in Substance Designer